This focus on accuracy over mad wailing is not only refreshing but turns combat into a more cautious exercise than “MASH ALL THE BUTTONS TO WIN!”.Īlthough that isn’t to say brutalising your foe with your weapon (which we’ll definitely be getting back to) is the sole way to achieve it. While some limbs will still technically exist, others will disappear altering the fight tactics by the monster you’re trying to bring down. Toukiden 2 instead proposes an interesting twist: To get at the main health of the creature, you must break off limbs by targeting the areas. It is a habit sadly drilled into me by over a decade of video games. I admit when faced with a boss in most games I’ll just madly wail on them until their health hits zero, maybe obsessing over a weak point at most. Appropriately, a good amount of detail have been applied here. So let’s start with the meat of things: The combat as you take down monstrosities that tower over you. That said, the gameplay of Toukiden 2 seems be taking a more centre stage than the awkward characterisation and white noise style plot. Rather instead every so often there will be a missing word, a misplaced phrase or just something off that another proof-read probably would have caught. There isn’t really a single moment that I can point to with a “SEE! SEE!” exclamation. They suddenly appear on Earth via an “Awakening”, during which you get sucked into a portal and find yourself in an unfamiliar land with a heavy dose of the amnesia.
#TOUKIDEN 2 WEAPONS GONE SKIN#
One way it distinguishes itself from the obvious comparison Monster Hunter is these are less monsters you’ll want to skin and more oni, who are (roughly) Japanese demons. Toukiden 2, besides a title I keep accidentally misspelling as the equally incorrectly spelt poultry dish “touducken”, is a third-person action RPG about slaying creatures by Koei Tecmo. Shame nothing interesting comes out their mouth though. So what fortune it is to see Toukiden 2 stride out in a loincloth, easy to control and plenty of surface without the finger waggle of loading screens. Yet the awkward controls mixed with areas being broken into incredibly small zones tied together with loading screens have left me too frustrated to enjoy the execution.
#TOUKIDEN 2 WEAPONS GONE SERIES#
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